﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib.Objects
{
    /// <summary>
    /// An object comprised of singleton <see cref="UlyssesAgenda.CoreLib.Objects.Room"/> objects.
    /// <para>Describes things like a Planet, Vessel, etc.  For example, a planet or spaceship can contain 
    /// many separate room where players, NPCs, and other objects can exist.</para>
    /// </summary>
    public abstract class Map : GameObject
    {
    }
}
